Kariong Mountains High School

Unity Knowledge Respect

Telephone02 4340 0246



STEAM is an integrated Stage 4 curriculum program unique to Kariong Mountains High School. Technology capability involves students learning to effectively manage the digital technologies that are available to them, adapting to new ways of doing things as technologies evolve, and limiting the risks to themselves and others when using social media.

Learning Areas

Success in Learning

Success in learning is achieved through the use of a range of strategies and in the twenty first century learning environment, effective use of technology is a key factor in achieving that success. Students at Kariong Mountains High School undertake a dedicated technology course in Stage 4, designed to provide them with the foundation skills required in all KLAs throughout their schooling career. Additionally, this course delivers information on cyber safety and netiquette.

All students have access to advanced learning in cloud-based technologies, cybersafety, using a range of applications for research and presentations, as well as paying attention to skill development in the basics (word processing; spreadsheets) and typing speed and accuracy.

Woven into these lessons are the future focussed ICT skills of collaboration, creativity and problem solving.

Motivated, high potential and gifted students are supported through enrichment and extension programs, including robotics, drone photography, the Stage 5 STEM elective and virtual reality programs.

Stage 5 STEM Elective

STEM (Science, Technology, Engineering and Mathematics)

The importance of Science, Technology, Engineering and Mathematics (STEM) knowledge to Australia’s future workforce is indisputable.

Science, technology, engineering and mathematics are fundamental to shaping the future of Australia. They provide enabling skills and knowledge that increasingly underpin many professions and trades, and the skills of a technologically based workforce. The STEM course utilises these knowledge pillars in their application to skills, technology engineering and mechanics.

Units of study may include

  • Lego EV3 Robotics
  • Virtual World Robotics
  • Kinetic Models
  • 3D design (e.g. 3D plans and printing)
  • Algorithmic Thinking
  • Project-Based Learning
  • Minecraft for Education
  • Virtual Reality